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Game theory with applications to economics
Course teacher(s)
Georg KIRCHSTEIGER (Coordinator)ECTS credits
5
Language(s) of instruction
english
Course content
Objectives (and/or specific learning outcomes)
Teaching methods and learning activities
The course consists of three parts:
a) 12 lectures given in class. The slides for these lectures are not lecture notes, they cannot be understood without attending the lecture. The slides can be downloaded from UV. Pre-recorded videos of the lectures can be streamed using teams.
b) Problems sets that have to be studied by the students at home. The problem sets also contain detailed descriptions of the solutions to the problems. The files with the problems sets and the solutions can be downloaded from UV.
c) 6 Question and answer sessions in class. Specific questions, which might arise when the students study the material at home, will be answered during these Q+A sessions. The students have to send the questions to the professor on Sunday before the respective Q+A sessions will take place.
Contribution to the teaching profile
LO 1.1 - Integrate sustainable development into problem analysis
References, bibliography, and recommended reading
Gibbons, R. (1992), A Primer in Game Theory, Prentice Hall.
Course notes
- Université virtuelle
Other information
Evaluation
Method(s) of evaluation
- written examination
written examination
Mark calculation method (including weighting of intermediary marks)
grade of course = grade of the exam
Language(s) of evaluation
- english